I've more time today so here's a more complete explanation of what the heck I'm doing.
I'm a long-time RPG player and GM. I recently ended a D&D 3.5 campaign set in a homebrew world. The world was pretty generic D&D stuff, but I had a few ideas that were (in my not-so-humble opinion) pretty cool. Those ideas never really saw play, though due to a lack of planning and time. So I'm going to set out to re-build that world from scratch without the pressures and deadlines of a bi-weekly game to run. I'll start with the macro-level history, geography and culture of the game world, then tighten in to detail a starting area for low-level characters. Along the way, hopefully I can build a world that will make for a fun campaign.
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